C - Language
C is a basic building block for every languages. It is a general Purpose Language.Many Applications like System Software, Application Software, Embedded Systems, Cool Games, Mobile applications, Device Drivers Programming etc. of the World applications written in C and the List continues.
This Course main objective for the student to develop primary programming skills up to the higher end in order solve the different programming logics. The student can able write different type of logics at the end of the sessions.
- Regular Class Room Training: 35 Hours
- Fast Track Batches: available
- Understanding of fundamental computer concepts.
- Anyone who wants to develop passion towards programing and wants a good start with very strong foundation in programming.
- Any student having computers in their curriculum
- Online Training.
- Classroom Training.
- Weekend Training.
- One-One Training.
- Why Programming
- Types of Programming
- Benefits of C
- Some Facts about C
- Understanding First C Program
- Getting familiar with ‘C’ Tokens.
- Keywords and Data Types
- Variables and Constants
- Rules for identifiers
- C Compilers – TCC, GCC etc.
- IDE – TC2, TC3, Codeblocks, Dev C++, C Free
- Executing C program using IDE
- Printf function
- Scanf function
- Unformatted Functions
- Expressions
- Types of Operators
- Type Casting
- Control Flow Statements
- Decision Making in C
- If Statement
- Switch Statement
- Unconditional Branching
- While Loop
- Do…While Loop
- For Loop
- Break and continue statements
- Working with Arrays
- Understanding Arrays, Declaration and Initialization
- Sample Programs
- Multidimensional Arrays
- Char arrays – strings, Declaration and Initialization
- Sample Programs
- Working with Functions
- What is a Function
- Benefits of a Function
- Function Terminology
- How does Function Works
- Scope and Lifetime of Variables in function
- Storage Classes of Variables
- Call by value and call by reference
- Recursion
- Standard library functions – string, math
- Function with Arrays
- Understanding Pointers
- Declaring and Initializing Pointers
- Function and Pointer Parameters
- Pointer Arithmetic
- Pointer and Arrays
- Two Dimensional Arrays and Pointers
- void Pointer
- Dynamic allocation of memory
- Difference between malloc and calloc
- Overview of Structures
- Defining and Using a Structure
- typedef keyword
- Passing Structures to Functions
- Array of Structures
- Structure and Pointers
- Unions
- What is a FILE
- Opening and Closing of Files
- Writing and Reading in Text Format
- Writing and Reading in Binary Format
Instructor-Led Training
We believe to provide our students the Best interactive experience as part of their learning.
Expert Trainers
We Constantly evaluate our trainers and only the “Best” Provides the Training.
Industry Specific Scenarios
We believe to provide our students the Best interactive experience as part of their learning.
Flexible Schedule
Do not hesitate to ask… because we will work according to your calendar.
- Daily 1 hour class room training followed by 1 hour lab session.
- Module wise tests at end of each module
- Programming assignments
- Theory lab work records
- Final test at end of course